04 Apr 2023/ GameDev
First steps with Vulkan
As we've discussed in the previous article, our game engine is going to use the modern Vulkan graphics API. In this part of the Voxel Game Series, we're going to initialize the Vulkan Subsystem. These blog posts are going to follow vulkan-tutorial.com's structure for a good while. If you want to follow along with them as well, in this article we're going to get to Instance Creation. Base Code In this series, we're going to use shorthand notations for the (unsigned) integer types like . We d