07 Feb 2023/ GameDev
Game Engine Series: Rendering Overview
One of the first tasks in our game engine will be to actually draw something on the screen. We call this process rendering. In this initial article we’re going to take a look at the high-level architecture we’re going to build. In the next articles in the series we’re actually getting started building it. The moving parts of 3D rendering Let’s start from the beginning. In this context, rendering is the process of converting 3D models into 2D images. Typically, we represent our models as a list…