04 Apr 2023/ GameDev
First steps with Vulkan
Initializing the Vulkan graphics API: creating an instance, selecting devices, and taking the first steps toward rendering in a C++ game engine.
04 Apr 2023/ GameDev
Initializing the Vulkan graphics API: creating an instance, selecting devices, and taking the first steps toward rendering in a C++ game engine.
07 Feb 2023/ GameDev
High-level architecture of a Vulkan-based game renderer: the graphics pipeline, models, shaders, textures, and how they all fit together.