12 Jan 2023/ GameDev
A Basic Logger
Adding structured logging to a C++ game engine using Boost.Log with sinks, formatters, and severity levels, wrapped in a clean C++20 module.
12 Jan 2023/ GameDev
Adding structured logging to a C++ game engine using Boost.Log with sinks, formatters, and severity levels, wrapped in a clean C++20 module.
11 Jan 2023/ GameDev
Starting a voxel game engine from scratch with C++, Vulkan, Visual Studio, and vcpkg. Project structure, dependencies, and initial setup.