8 posts tagged with "C++"

  • 14 Apr 2026/ C++

    C++20 Modules Don't Spark Joy

    A real-world experience report on using C++20 modules in a 250-file game engine project. What works, what breaks across MSVC, Clang, and GCC, and patterns that help.

  • 04 Apr 2023/ GameDev

    First steps with Vulkan

    Initializing the Vulkan graphics API: creating an instance, selecting devices, and taking the first steps toward rendering in a C++ game engine.

  • 07 Feb 2023/ GameDev

    Rendering Overview

    High-level architecture of a Vulkan-based game renderer: the graphics pipeline, models, shaders, textures, and how they all fit together.

  • 12 Jan 2023/ GameDev

    A Basic Logger

    Adding structured logging to a C++ game engine using Boost.Log with sinks, formatters, and severity levels, wrapped in a clean C++20 module.

  • 11 Jan 2023/ GameDev

    How to write a game engine from scratch

    Starting a voxel game engine from scratch with C++, Vulkan, Visual Studio, and vcpkg. Project structure, dependencies, and initial setup.

  • 14 Jun 2022/ C++

    Doing syscalls by hand

    How Linux system calls work under the hood: from user space to kernel space, the x64 calling convention, and implementing syscalls directly in assembly.

  • 03 Oct 2021/ C++

    Using enum classes as bitmasks

    C++ enum classes don't support bitwise operators like |, & and ^ out of the box. Here's how to enable them using a constexpr-friendly EnumBitset wrapper.

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