4 posts tagged with "Voxel"

  • 04 Apr 2023/ GameDev

    First steps with Vulkan

    Initializing the Vulkan graphics API: creating an instance, selecting devices, and taking the first steps toward rendering in a C++ game engine.

  • 07 Feb 2023/ GameDev

    Rendering Overview

    High-level architecture of a Vulkan-based game renderer: the graphics pipeline, models, shaders, textures, and how they all fit together.

  • 12 Jan 2023/ GameDev

    A Basic Logger

    Adding structured logging to a C++ game engine using Boost.Log with sinks, formatters, and severity levels, wrapped in a clean C++20 module.

  • 11 Jan 2023/ GameDev

    How to write a game engine from scratch

    Starting a voxel game engine from scratch with C++, Vulkan, Visual Studio, and vcpkg. Project structure, dependencies, and initial setup.

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